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Rummy Glossary
Base - Four natural cards of the same rank, essential to making a canasta. (Canasta)
Base, or Basic, Count - The total of one’s bonus scores, as distinguished from the point values of cards melded. (Canasta)
Blind Discard - A discard made without a clue as to whether an opponent can use it, especially the first discard of a deal.
Block - To withhold a card that would extend a meld for an opponent.
Borrowing - Taking extra cards from one’s previous melds to form new sets. (Panguingue)
Box - Each entry on the score sheet is known as a box. (Gin Rummy)
Box Score - The score for winning a deal. (Gin Rummy)
Buy - See draw.
Calling (a card) - Needing it to fill a combination.
Canasta - A meld of seven cards of tbe same rank. A "mixed canasta" is a meld containing one to three wild cards. A "natural canasta" (also called a "pure canasta") is a meld containing no wild card. (Canasta)
Combination - Two cards that will become a matched set by addition of a suitable third card.
Concealed Hand - One that goes out in one turn having made no previous melds. (Canasta, Oklahoma)
Condltlons - Certain melds for which the player collects payment immediately. (Panguingue)
Contract - The pre-fixed number and type of sets that a player must meld on the first occasion in a deal when be melds. (Contract Rummy)
Crack - To discard a card wanted by an opponent; meld when there is possible advantage in keeping the cards in the hand; unload.
Deadwood - Unmatched cards in hand.
Deuce - A two of any suit.
Exposed Card - In any partnership skill games, any that is dropped or so held that partner sees its face illegally.
Fill - Draw a card that turns a combination into a matched set.
Foot - The bottom portion of the stock, when it is divided in two parts for easier handling.
Forcing - Discarding a card that the next player, under the rules, must take up.
Frozen - Condition of the discard pile when, under the rules, it may be taken only by matching the top card with a natural pair. (Canasta)
Go Down - End the play by placing the remainder of one’s cards face up on the table; meld; knock.
Go Gin -Lay down a gin hand; go rummy. (Gin Rummy)
Go Out - Get rid of the last card in the hand.
Go Rummy - Lay down a hand with no unmatched, cards, not previously having melded.
Group - A matched set comprising three or more cards of the same rank.
Hand - The cards dealt to a player; or the entire deal (e.g. "a hand of Rummy").
Initial Meld - The first meld made in a deal by a player or a side, when this meld must conform to certain specifications. (Canasta, Contract Rummy)
Kibitz - To observe (and likely comment on) a game without participating.
Knave - Any jack.
Knock - End the play by placing the remainder of one’s cards face up on the table; go down.
Lay Down - Go down; meld.
Lay Off - Add suitable cards to sets previously melded.
Line Score - Same as box score. (Gin Rummy)
Matched Card - One that is part of a matched set.
Matched Set - Three or more cards which, under the rules, may be melded together.
Meld - Place matched sets on the table; lay off; a matched set.
Natural Card - One that is not wild.
Non-Comoquers - Aces and kings so-called because they may be in groups regardless of suits. (Panguingue)
Off Card - one that is neither matched nor part of a combination.
Pluck - To take the top card off the deck.
Rank - A card's name and hierarchy (ace, ten, king, queen, or jack), as distinguished from its suit.
Rope - A sequence.
Round-the-Corner - The rule that the ace is in sequence With both the king and the deuce; any variant of Online Rummy in which this rule is adopted.
Rummy - Go rummy; a hand with no unmatched cards.
Run - A sequence.
Safe Discard - One that surely or probably cannot be taken up.